using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DeerProject.Models { /// /// 环境状态表 /// public class Sys_EnvironmentModel: SysBaseModel { private float totalInput_Vol; /// /// 总输入电压 /// public float TotalInput_Vol { get { return totalInput_Vol; } set { totalInput_Vol = value; } } private float totalInput_Cur; /// /// 总输入电流 /// public float TotalInput_Cur { get { return totalInput_Cur; } set { totalInput_Cur = value; } } private float output_Vol; /// /// 降压板输出电压 /// public float Output_Vol { get { return output_Vol; } set { output_Vol = value; } } private float outPut_Cur; /// /// 降压板输出电流 /// public float OutPut_Cur { get { return outPut_Cur; } set { outPut_Cur = value; } } private float tem1; /// /// 温度1 /// public float Tem1 { get { return tem1; } set { tem1 = value; } } private float tem2; /// /// 温度2 /// public float Tem2 { get { return tem2; } set { tem2 = value; } } private float tem3; /// /// 温度3 /// public float Tem3 { get { return tem3; } set { tem3 = value; } } private float tem4; /// /// 温度4 /// public float Tem4 { get { return tem4; } set { tem4 = value; } } private float hum1; /// /// 湿度1 /// public float Hum1 { get { return hum1; } set { hum1 = value; } } private float hum2; /// /// 湿度2 /// public float Hum2 { get { return hum2; } set { hum2 = value; } } private float hum3; /// /// 湿度3 /// public float Hum3 { get { return hum3; } set { hum3 = value; } } private float hum4; /// /// 湿度4 /// public float Hum4 { get { return hum4; } set { hum4 = value; } } } }