using FujianEarthquake.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Media.Media3D; using System.Windows.Navigation; using System.Windows.Shapes; namespace FujianEarthquake.Views.UserControls { /// /// AxisView.xaml 的交互逻辑 /// public partial class AxisView : UserControl { /// /// 翻滚角 /// public float Roll_Angle { get { return (float)this.GetValue(Roll_AngleProperty); } set { this.SetValue(Roll_AngleProperty, value); } } public static readonly DependencyProperty Roll_AngleProperty = DependencyProperty.Register("Roll_Angle", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); /// /// 俯仰角 /// public float Pitch_Angle { get { return (float)this.GetValue(Pitch_AngleProperty); } set { this.SetValue(Pitch_AngleProperty, value); } } public static readonly DependencyProperty Pitch_AngleProperty = DependencyProperty.Register("Pitch_Angle", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); /// /// 航向角 /// public float Heading_Angle { get { return (float)this.GetValue(Heading_AngleProperty); } set { this.SetValue(Heading_AngleProperty, value); } } public static readonly DependencyProperty Heading_AngleProperty = DependencyProperty.Register("Heading_Angle", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); /// /// 横滚角偏移度数 /// public float PY_HG { get { return (float)this.GetValue(PY_HGProperty); } set { this.SetValue(PY_HGProperty, value); } } public static readonly DependencyProperty PY_HGProperty = DependencyProperty.Register("PY_HG", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); /// /// 俯仰角偏移度数 /// public float PY_FY { get { return (float)this.GetValue(PY_FYProperty); } set { this.SetValue(PY_FYProperty, value); } } public static readonly DependencyProperty PY_FYProperty = DependencyProperty.Register("PY_FY", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); /// /// 偏航角偏移度数 /// public float PY_PH { get { return (float)this.GetValue(PY_PHProperty); } set { this.SetValue(PY_PHProperty, value); } } public static readonly DependencyProperty PY_PHProperty = DependencyProperty.Register("PY_PH", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); /// /// 横滚角偏移百分比 /// public float PYPercent_HG { get { return (float)this.GetValue(PYPercent_HGProperty); } set { this.SetValue(PYPercent_HGProperty, value); } } public static readonly DependencyProperty PYPercent_HGProperty = DependencyProperty.Register("PYPercent_HG", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); /// /// 俯仰角度偏移度数 /// public float PYPercent_FY { get { return (float)this.GetValue(PYPercent_FYProperty); } set { this.SetValue(PYPercent_FYProperty, value); } } public static readonly DependencyProperty PYPercent_FYProperty = DependencyProperty.Register("PYPercent_FY", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); /// /// 偏航角偏移百分比 /// public float PYPercent_PH { get { return (float)this.GetValue(PYPercent_PHProperty); } set { this.SetValue(PYPercent_PHProperty, value); } } public static readonly DependencyProperty PYPercent_PHProperty = DependencyProperty.Register("PYPercent_PH", typeof(float), typeof(AxisView), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged))); public static void OnPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { (d as AxisView).Refresh(); } public AxisView() { InitializeComponent(); Xrole.Content = Draw.DrawCylinderX(0.9, new Vector3D(0, 0, 0), new Vector3D(1, 0, 0), 0.03, Brushes.Blue, Brushes.Blue); Xarrow.Content = Draw.DrawConeX(0.5, new Vector3D(0.9, 0, 0), new Vector3D(1, 0, 0), 0.05, Brushes.Blue, Brushes.Blue); Yrole.Content = Draw.DrawCylinderY(0.8, new Vector3D(0, 0, 0), new Vector3D(0, 1, 0), 0.03, Brushes.Red, Brushes.Red); Yarrow.Content = Draw.DrawConeY(0.5, new Vector3D(0, 0.8, 0), new Vector3D(0, 1, 0), 0.05, Brushes.Red, Brushes.Red); Zrole.Content = Draw.DrawCylinderZ(1.5, new Vector3D(0, 0, 0), new Vector3D(0, 0, 1), 0.03, Brushes.Green, Brushes.Green); Zarrow.Content = Draw.DrawConeZ(0.5, new Vector3D(0, 0, 1.5), new Vector3D(0, 0, 1), 0.05, Brushes.Green, Brushes.Green); } private void Refresh() { this.Rotate_Y.Text = "Y:" + Pitch_Angle.ToString() + "°"; this.Rotate_Z.Text = "Z:" + Heading_Angle.ToString() + "°"; this.Rotate_X.Text = "X:" + Roll_Angle.ToString() + "°"; this.Rotate_Y_PY.Text = "(" + PY_FY.ToString("0.00") + "°)"; //if (PYPercent_FY < 0.75) //{ // this.Rotate_Y_PY.Foreground = new SolidColorBrush(Colors.Green); //} //else if (PYPercent_FY >= 0.75 && PYPercent_FY < 1) //{ // this.Rotate_Y_PY.Foreground = new SolidColorBrush(Colors.Yellow); //} //else if (PYPercent_FY >= 1) //{ // this.Rotate_Y_PY.Foreground = new SolidColorBrush(Colors.Red); //} this.Rotate_X_PY.Text = "(" + PY_HG.ToString("0.00") + "°)"; //if (PYPercent_HG < 0.75) //{ // this.Rotate_X_PY.Foreground = new SolidColorBrush(Colors.Green); //} //else if (PYPercent_HG >= 0.75 && PYPercent_HG < 1) //{ // this.Rotate_X_PY.Foreground = new SolidColorBrush(Colors.Yellow); //} //else if (PYPercent_HG >= 1) //{ // this.Rotate_X_PY.Foreground = new SolidColorBrush(Colors.Red); //} this.Rotate_Z_PY.Text = "(" + PY_PH.ToString("0.00") + "°)"; //if (PYPercent_PH < 0.75) //{ // this.Rotate_Z_PY.Foreground = new SolidColorBrush(Colors.Green); //} //else if (PYPercent_PH >= 0.75 && PYPercent_PH < 1) //{ // this.Rotate_Z_PY.Foreground = new SolidColorBrush(Colors.Yellow); //} //else if (PYPercent_PH >= 1) //{ // this.Rotate_Z_PY.Foreground = new SolidColorBrush(Colors.Red); //} } } }