using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Net; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace FujianEarthquake.Common { public class SocketHelper { #region 推送器 加密 public delegate void PushSockets(Sockets sockets); public static PushSockets pushSockets; /// /// 数据DES加密 /// public class Encrypt { private byte[] iba_mIV = new byte[8]; //向量 private byte[] iba_mKey = new byte[8]; //密钥 private DESCryptoServiceProvider io_DES = new DESCryptoServiceProvider(); public Encrypt() { this.iba_mKey[0] = 0x95; this.iba_mKey[1] = 0xc4; this.iba_mKey[2] = 0xf6; this.iba_mKey[3] = 0x49; this.iba_mKey[4] = 0xac; this.iba_mKey[5] = 0x61; this.iba_mKey[6] = 0xa3; this.iba_mKey[7] = 0xe2; this.iba_mIV[0] = 0xf9; this.iba_mIV[1] = 0x6a; this.iba_mIV[2] = 0x65; this.iba_mIV[3] = 0xb8; this.iba_mIV[4] = 0x4a; this.iba_mIV[5] = 0x23; this.iba_mIV[6] = 0xfe; this.iba_mIV[7] = 0xc6; this.io_DES.Key = this.iba_mKey; this.io_DES.IV = this.iba_mIV; } /// /// 初始化加密向量与密钥 长度为8 /// /// 向量 /// 密钥 public Encrypt(byte[] iba_mIV, byte[] iba_mKey) { this.io_DES.IV = iba_mIV; this.io_DES.Key = iba_mKey; } /// /// 解密 /// /// /// public string doDecrypt(string as_Data) { ICryptoTransform lo_ICT = this.io_DES.CreateDecryptor(this.io_DES.Key, this.io_DES.IV); try { byte[] lba_bufIn = this.FromHexString(as_Data);//Encoding.UTF8.GetString(Convert.FromBase64String( byte[] lba_bufOut = lo_ICT.TransformFinalBlock(lba_bufIn, 0, lba_bufIn.Length); return Encoding.UTF8.GetString(lba_bufOut); } catch { return as_Data; } } /// /// 加密 /// /// /// public string doEncrypt(string as_Data) { ICryptoTransform lo_ICT = this.io_DES.CreateEncryptor(this.io_DES.Key, this.io_DES.IV); try { byte[] lba_bufIn = Encoding.UTF8.GetBytes(as_Data); byte[] lba_bufOut = lo_ICT.TransformFinalBlock(lba_bufIn, 0, lba_bufIn.Length); return GetHexString(lba_bufOut);//Convert.ToBase64String(Encoding.UTF8.GetBytes(); } catch { return ""; } } /// /// 转换2进制 /// /// /// private byte[] FromHexString(string as_value) { byte[] lba_buf = new byte[Convert.ToInt32((int)(as_value.Length / 2))]; for (int li_i = 0; li_i < lba_buf.Length; li_i++) { lba_buf[li_i] = Convert.ToByte(as_value.Substring(li_i * 2, 2), 0x10); } return lba_buf; } /// /// 字节转字符串 /// /// /// private string GetHexString(byte[] aba_buf) { StringBuilder lsb_value = new StringBuilder(); foreach (byte lb_byte in aba_buf) { lsb_value.Append(Convert.ToString(lb_byte, 0x10).PadLeft(2, '0')); } return lsb_value.ToString(); } } #endregion /// /// Tcp同步服务端,SocketObject继承抽象类 /// 服务端采用TcpListener封装. /// 使用Semaphore 来控制并发,每次处理5个.最大处理5000 /// public class TcpServer : SocketObject { bool IsStop = false; object obj = new object(); /// /// 信号量 /// private Semaphore semap = new Semaphore(5, 5000); /// /// 客户端队列集合 /// public List ClientList = new List(); /// /// 服务端 /// private TcpListener listener; /// /// 当前IP地址 /// private IPAddress Ipaddress; /// /// 欢迎消息 /// private string boundary = "www.xuanjics.com"; /// /// 校时信息 /// public List TimingList = new List(); /// /// 当前监听端口 /// private int Port; /// /// 当前IP,端口对象 /// private IPEndPoint ip; private bool isConnected = false; /// /// 客户端是否连接 /// public bool IsConnected { get { return isConnected; } set { isConnected = value; this.DoNotify(); } } /// /// 初始化服务端对象 /// /// IP地址 /// 监听端口 public override void InitSocket(IPAddress ipaddress, int port) { Ipaddress = ipaddress; Port = port; listener = new TcpListener(Ipaddress, Port); } /// /// 初始化服务端对象 /// /// IP地址 /// 监听端口 public override void InitSocket(string ipaddress, int port) { Ipaddress = IPAddress.Parse(ipaddress); Port = port; ip = new IPEndPoint(Ipaddress, Port); listener = new TcpListener(Ipaddress, Port); } /// /// 启动监听,并处理连接 /// public override bool Start() { try { listener.Start(); Thread AccTh = new Thread(new ThreadStart(delegate { while (true) { if (IsStop != false) { break; } GetAcceptTcpClient(); Thread.Sleep(100); } })); AccTh.Start(); return true; } catch (SocketException skex) { Sockets sks = new Sockets(); sks.ex = skex; pushSockets.Invoke(sks);//推送至UI return false; } } /// /// 等待处理新的连接 /// private void GetAcceptTcpClient() { try { if (listener.Pending()) { semap.WaitOne(); TcpClient tclient = listener.AcceptTcpClient(); //维护客户端队列 Socket socket = tclient.Client; NetworkStream stream = new NetworkStream(socket, true); //承载这个Socket Sockets sks = new Sockets(tclient.Client.RemoteEndPoint as IPEndPoint, tclient, stream); sks.NewClientFlag = true; //推送新客户端 pushSockets.Invoke(sks); //客户端异步接收 sks.nStream.BeginRead(sks.RecBuffer, 0, sks.RecBuffer.Length, new AsyncCallback(EndReader), sks); //加入客户端集合. AddClientList(sks); IsConnected = true; //主动向客户端发送一条连接成功信息 if (stream.CanWrite) { //byte[] buffer = Encoding.UTF8.GetBytes(boundary); //stream.Write(buffer, 0, buffer.Length); TimingList.Clear(); TimingList.AddRange(new byte[2] { 0xFE, 0xEF }); //帧头(H=0xFE 0xEF) TimingList.AddRange(new byte[2] { 0x00, 0x08 }); //长度(L=4+4)(MSH MSL)(从地址码到最后) TimingList.Add(0x00); //地址码(ADDR=00) TimingList.Add(0x06); //功能码(FUNC=06) TimeSpan ts = DateTime.Now - new DateTime(1970, 1, 1, 8, 0, 0, 0); int totalSeconds = (int)ts.TotalSeconds + 28800; string hexSeconds = totalSeconds.ToString("X2"); byte[] timeByte = Tools.HexStringToByteArray(hexSeconds); TimingList.AddRange(timeByte); //UTC时间 byte checkSum = Tools.CheckSum(TimingList.ToArray()); TimingList.Add(checkSum); //校验(CS = 帧头 ...+... 传感器数据) TimingList.Add(0x16); //结束符(0x16) stream.Write(TimingList.ToArray(), 0, TimingList.Count); } semap.Release(); } } catch { return; } } /// /// 异步接收发送的信息. /// /// private void EndReader(IAsyncResult ir) { Sockets sks = ir.AsyncState as Sockets; if (sks != null && listener != null) { try { if (sks.NewClientFlag || sks.Offset != 0) { sks.NewClientFlag = false; sks.Offset = sks.nStream.EndRead(ir); pushSockets.Invoke(sks);//推送至UI sks.nStream.BeginRead(sks.RecBuffer, 0, sks.RecBuffer.Length, new AsyncCallback(EndReader), sks); } } catch (Exception skex) { lock (obj) { //移除异常类 ClientList.Remove(sks); IsConnected = false; Sockets sk = sks; sk.ClientDispose = true;//客户端退出 sk.ex = skex; pushSockets.Invoke(sks);//推送至UI } } } } /// /// 加入队列. /// /// private void AddClientList(Sockets sk) { //虽然有信号量,还是用lock增加系数 lock (obj) { Sockets sockets = ClientList.Find(o => { return o.Ip == sk.Ip; }); //如果不存在则添加,否则更新 if (sockets == null) { ClientList.Add(sk); IsConnected = true; } else { ClientList.Remove(sockets); ClientList.Add(sk); IsConnected = true; } } } public override void Stop() { if (listener != null) { listener.Stop(); listener = null; IsStop = true; IsConnected = false; SocketHelper.pushSockets = null; } } /// /// 向所有在线的客户端发送信息. /// /// 发送的文本 public void SendToAll(byte[] SendData) { if (ClientList.Count == 0) { IsConnected = false; return; } for (int i = 0; i < ClientList.Count; i++) { SendToClient(ClientList[i].Ip, SendData); } } /// /// 向某一位客户端发送信息 /// /// 客户端IP+端口地址 /// 发送的数据包 public void SendToClient(IPEndPoint ip, byte[] SendData) { try { Sockets sks = ClientList.Find(o => { return o.Ip == ip; }); if (sks == null || !sks.Client.Connected) { //没有连接时,标识退出 Sockets ks = new Sockets(); sks.ClientDispose = true;//标识客户端下线 sks.ex = new Exception("客户端无连接"); pushSockets.Invoke(sks);//推送至UI IsConnected = false; } if (sks.Client.Connected) { //获取当前流进行写入. NetworkStream nStream = sks.nStream; if (nStream.CanWrite) { //byte[] buffer = Encoding.UTF8.GetBytes(SendData); nStream.Write(SendData, 0, SendData.Length); } else { //避免流被关闭,重新从对象中获取流 nStream = sks.Client.GetStream(); if (nStream.CanWrite) { //byte[] buffer = Encoding.UTF8.GetBytes(SendData); nStream.Write(SendData, 0, SendData.Length); } else { //如果还是无法写入,那么认为客户端中断连接. ClientList.Remove(sks); IsConnected = false; Sockets ks = new Sockets(); sks.ClientDispose = true;//如果出现异常,标识客户端下线 sks.ex = new Exception("客户端无连接"); pushSockets.Invoke(sks);//推送至UI } } } } catch (Exception skex) { Sockets sks = new Sockets(); sks.ClientDispose = true;//如果出现异常,标识客户端退出 sks.ex = skex; pushSockets.Invoke(sks);//推送至UI IsConnected = false; } } } public class TcpClients : SocketObject { bool IsClose = false; /// /// 当前管理对象 /// Sockets sk; /// /// 客户端 /// TcpClient client; /// /// 当前连接服务端地址 /// IPAddress Ipaddress; /// /// 当前连接服务端端口号 /// int Port; /// /// 服务端IP+端口 /// IPEndPoint ip; /// /// 发送与接收使用的流 /// NetworkStream nStream; /// /// 初始化Socket /// /// /// public override void InitSocket(string ipaddress, int port) { Ipaddress = IPAddress.Parse(ipaddress); Port = port; ip = new IPEndPoint(Ipaddress, Port); client = new TcpClient(); } public bool SendData(byte[] SendData) { try { if (client == null || !client.Connected) { Sockets sks = new Sockets(); sks.ex = new Exception("客户端无连接.."); sks.ClientDispose = true; pushSockets.Invoke(sks);//推送至UI return false; } else if (client.Connected) //如果连接则发送 { if (nStream == null) { nStream = client.GetStream(); } //byte[] buffer = Encoding.UTF8.GetBytes(SendData); nStream.Write(SendData, 0, SendData.Length); return true; } else return false; } catch (Exception skex) { Sockets sks = new Sockets(); sks.ex = skex; sks.ClientDispose = true; pushSockets.Invoke(sks);//推送至UI return false; } } /// /// 初始化Socket /// /// /// public override void InitSocket(IPAddress ipaddress, int port) { Ipaddress = ipaddress; Port = port; ip = new IPEndPoint(Ipaddress, Port); client = new TcpClient(); } private bool Connect() { try { client.Connect(ip); nStream = new NetworkStream(client.Client, true); sk = new Sockets(ip, client, nStream); sk.nStream.BeginRead(sk.RecBuffer, 0, sk.RecBuffer.Length, new AsyncCallback(EndReader), sk); IsClose = false; return true; } catch (Exception ex) { return false; } } private void EndReader(IAsyncResult ir) { Sockets s = ir.AsyncState as Sockets; try { if (s != null) { if (IsClose && client == null) { sk.nStream.Close(); sk.nStream.Dispose(); return; } s.Offset = s.nStream.EndRead(ir); pushSockets.Invoke(s);//推送至UI sk.nStream.BeginRead(sk.RecBuffer, 0, sk.RecBuffer.Length, new AsyncCallback(EndReader), sk); //Thread.Sleep(100); } } catch (Exception skex) { Sockets sks = s; sks.ex = skex; sks.ClientDispose = true; pushSockets.Invoke(sks);//推送至UI } } /// /// 重写Start方法,其实就是连接服务端 /// public override bool Start() { return Connect(); } public override void Stop() { Sockets sks = new Sockets(); try { if (client != null) { client.Client.Shutdown(SocketShutdown.Both); Thread.Sleep(10); //if (client != null) // client.Close(); IsClose = true; client = null; } else { sks.ex = new Exception("客户端没有初始化.!"); } pushSockets.Invoke(sks);//推送至UI } catch (Exception ex) { } } } /// /// Socket基类(抽象类) /// 抽象3个方法,初始化Socket(含一个构造),停止,启动方法. /// 此抽象类为TcpServer与TcpClient的基类,前者实现后者抽象方法. /// 作用: 纯属闲的蛋疼,不写个OO的我感觉不会写代码了...What The Fuck... /// public abstract class SocketObject : NotifyBase { public abstract void InitSocket(IPAddress ipaddress, int port); public abstract void InitSocket(string ipaddress, int port); public abstract bool Start(); public abstract void Stop(); } /// /// 自定义Socket对象 /// public class Sockets { /// /// 接收缓冲区 /// public byte[] RecBuffer = new byte[8 * 1024]; /// /// 发送缓冲区 /// public byte[] SendBuffer = new byte[8 * 1024]; /// /// 异步接收后包的大小 /// public int Offset { get; set; } /// /// 空构造 /// public Sockets() { } /// /// 创建Sockets对象 /// /// Ip地址 /// TcpClient /// 承载客户端Socket的网络流 public Sockets(IPEndPoint ip, TcpClient client, NetworkStream ns) { Ip = ip; Client = client; nStream = ns; } /// /// 当前IP地址,端口号 /// public IPEndPoint Ip { get; set; } /// /// 客户端主通信程序 /// public TcpClient Client { get; set; } /// /// 承载客户端Socket的网络流 /// public NetworkStream nStream { get; set; } /// /// 发生异常时不为null. /// public Exception ex { get; set; } /// /// 新客户端标识.如果推送器发现此标识为true,那么认为是客户端上线 /// 仅服务端有效 /// public bool NewClientFlag { get; set; } /// /// 客户端退出标识.如果服务端发现此标识为true,那么认为客户端下线 /// 客户端接收此标识时,认为客户端异常. /// public bool ClientDispose { get; set; } } } }