20240301_JSEQ_upperpc/JiangsuEarthquake_test/JiangsuEarthquake/Views/UserControls/InitialView1.xaml
XuMin 748090f317 修改部分:
1 地震仪告警记录中故障次数隐藏;电力载波机和光电交换机的供电状态隐藏;
2 除漏水和保护板事件的数据按照浮点数解析,别的按照整数解析;
3 解决TCP Server和Client存在的问题,包括无法监测到客户端连接,无法监测到服务端断开等问题;
2024-08-13 14:35:33 +08:00

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<UserControl x:Class="JiangsuEarthquake.Views.UserControls.InitialView1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:JiangsuEarthquake.Views.UserControls"
mc:Ignorable="d"
d:DesignHeight="800" d:DesignWidth="800">
<Grid>
<StackPanel HorizontalAlignment="Center" Orientation="Horizontal" Margin="0,5,0,0">
<TextBlock Name="Rotate_Y"
FontSize="11"
Foreground="White"/>
<!--Text="偏航角0.00°"-->
<TextBlock Name="Rotate_Y_PY" FontSize="11" Foreground="White"/>
</StackPanel>
<StackPanel Margin="0,60,0,0"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Orientation="Horizontal">
<TextBlock
Name="Rotate_X"
FontSize="11"
Foreground="White"/>
<!--Text="俯仰角0.00°" />-->
<TextBlock Name="Rotate_X_PY" FontSize="11" Foreground="White"/>
</StackPanel>
<StackPanel
Margin="5,10,0,5"
VerticalAlignment="Bottom"
Orientation="Horizontal">
<TextBlock
Name="Rotate_Z"
FontSize="11"
Foreground="White"/>
<!--Text="翻滚角0.00°" />-->
<TextBlock Name="Rotate_Z_PY" FontSize="11" Foreground="White"/>
</StackPanel>
<Viewport3D
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Margin="0,20,0,0">
<Viewport3D.Camera>
<!--<PerspectiveCamera Position="0,2.5,10" LookDirection="0,-0.1,-1" NearPlaneDistance="1" FarPlaneDistance="10" />-->
<PerspectiveCamera
FarPlaneDistance="50"
LookDirection="-0.5,-0.5,-1"
NearPlaneDistance="1"
Position="4,4,8" />
</Viewport3D.Camera>
<Viewport3D.Children>
<ModelVisual3D>
<ModelVisual3D.Children>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Normals="0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1"
Positions="0,-0.2,0 0,0.2,0 4,0.2,0 4,0.4,0 5,0,0 4,-0.4,0 4,-0.2,0"
TriangleIndices="0 2 1 0 6 2 2 4 3 6 4 2 5 4 6 1 2 0 2 6 0 3 4 2 2 4 6 6 4 5" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Opacity="1" Color="Red" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Normals="0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1"
Positions="0,-0.2,0 0,0.2,0 0,0.2,4 0,0.4,4 0,0,5 0,-0.4,4 0,-0.2,4"
TriangleIndices="6 0 1 6 1 2 4 2 3 4 6 2 4 5 6 1 0 6 2 1 6 3 2 4 2 6 4 6 5 4" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Opacity="1" Color="Blue" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D>
<GeometryModel3D.Geometry>
<MeshGeometry3D
Normals="0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1"
Positions="0,0,0.2 0,0,-0.2 0,5,-0.2 0,5,-0.4 0,6,0 0,5,0.4 0,5,0.2"
TriangleIndices="0 1 2 6 0 2 4 2 3 4 6 2 4 5 6 2 1 0 2 0 6 3 2 4 2 6 4 6 5 4 0 1 2 6 0 2" />
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<SolidColorBrush Opacity="1" Color="Orange" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
</ModelVisual3D>
</ModelVisual3D.Children>
<ModelVisual3D.Transform>
<Transform3DGroup>
<RotateTransform3D
CenterX="0"
CenterY="0"
CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="rotateX" Axis="1,0,0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<RotateTransform3D
CenterX="0"
CenterY="0"
CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="rotateY" Axis="0,1,0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<RotateTransform3D
CenterX="0"
CenterY="0"
CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="rotateZ" Axis="0,0,1" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
<ScaleTransform3D
CenterX="0"
CenterY="0"
CenterZ="0"
ScaleX="0.8"
ScaleY="0.6"
ScaleZ="0.8" />
</Transform3DGroup>
</ModelVisual3D.Transform>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Children>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<Model3DGroup.Children>
<AmbientLight Color="#262626" />
<DirectionalLight Direction="3.150000,-8.090000,-4.960000" Color="#6F6F6F" />
<DirectionalLight Direction="8.610000,4.820000,-1.640000" Color="#454545" />
<DirectionalLight Direction="-9.490000,3.090000,0.600000" Color="#332835" />
</Model3DGroup.Children>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</ModelVisual3D.Children>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
</Grid>
</UserControl>