1 地震仪告警记录中故障次数隐藏;电力载波机和光电交换机的供电状态隐藏; 2 除漏水和保护板事件的数据按照浮点数解析,别的按照整数解析; 3 解决TCP Server和Client存在的问题,包括无法监测到客户端连接,无法监测到服务端断开等问题;
734 lines
24 KiB
C#
734 lines
24 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Net;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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namespace JiangsuEarthquake.Models
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{
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public class SocketHelper
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{
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#region 推送器 加密
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public delegate void PushSockets(Sockets sockets);
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public static PushSockets pushSockets;
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/// <summary>
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/// 数据DES加密
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/// </summary>
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public class Encrypt
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{
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private byte[] iba_mIV = new byte[8]; //向量
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private byte[] iba_mKey = new byte[8]; //密钥
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private DESCryptoServiceProvider io_DES = new DESCryptoServiceProvider();
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public Encrypt()
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{
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this.iba_mKey[0] = 0x95;
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this.iba_mKey[1] = 0xc4;
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this.iba_mKey[2] = 0xf6;
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this.iba_mKey[3] = 0x49;
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this.iba_mKey[4] = 0xac;
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this.iba_mKey[5] = 0x61;
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this.iba_mKey[6] = 0xa3;
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this.iba_mKey[7] = 0xe2;
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this.iba_mIV[0] = 0xf9;
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this.iba_mIV[1] = 0x6a;
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this.iba_mIV[2] = 0x65;
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this.iba_mIV[3] = 0xb8;
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this.iba_mIV[4] = 0x4a;
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this.iba_mIV[5] = 0x23;
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this.iba_mIV[6] = 0xfe;
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this.iba_mIV[7] = 0xc6;
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this.io_DES.Key = this.iba_mKey;
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this.io_DES.IV = this.iba_mIV;
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}
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/// <summary>
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/// 初始化加密向量与密钥 长度为8
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/// </summary>
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/// <param name="iba_mIV">向量</param>
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/// <param name="iba_mKey">密钥</param>
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public Encrypt(byte[] iba_mIV, byte[] iba_mKey)
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{
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this.io_DES.IV = iba_mIV;
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this.io_DES.Key = iba_mKey;
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}
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/// <summary>
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/// 解密
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/// </summary>
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/// <param name="as_Data"></param>
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/// <returns></returns>
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public string doDecrypt(string as_Data)
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{
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ICryptoTransform lo_ICT = this.io_DES.CreateDecryptor(this.io_DES.Key, this.io_DES.IV);
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try
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{
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byte[] lba_bufIn = this.FromHexString(as_Data);//Encoding.UTF8.GetString(Convert.FromBase64String(
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byte[] lba_bufOut = lo_ICT.TransformFinalBlock(lba_bufIn, 0, lba_bufIn.Length);
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return Encoding.UTF8.GetString(lba_bufOut);
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}
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catch
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{
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return as_Data;
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}
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}
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/// <summary>
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/// 加密
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/// </summary>
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/// <param name="as_Data"></param>
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/// <returns></returns>
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public string doEncrypt(string as_Data)
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{
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ICryptoTransform lo_ICT = this.io_DES.CreateEncryptor(this.io_DES.Key, this.io_DES.IV);
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try
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{
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byte[] lba_bufIn = Encoding.UTF8.GetBytes(as_Data);
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byte[] lba_bufOut = lo_ICT.TransformFinalBlock(lba_bufIn, 0, lba_bufIn.Length);
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return GetHexString(lba_bufOut);//Convert.ToBase64String(Encoding.UTF8.GetBytes();
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}
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catch
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{
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return "";
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}
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}
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/// <summary>
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/// 转换2进制
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/// </summary>
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/// <param name="as_value"></param>
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/// <returns></returns>
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private byte[] FromHexString(string as_value)
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{
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byte[] lba_buf = new byte[Convert.ToInt32((int)(as_value.Length / 2))];
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for (int li_i = 0; li_i < lba_buf.Length; li_i++)
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{
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lba_buf[li_i] = Convert.ToByte(as_value.Substring(li_i * 2, 2), 0x10);
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}
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return lba_buf;
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}
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/// <summary>
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/// 字节转字符串
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/// </summary>
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/// <param name="aba_buf"></param>
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/// <returns></returns>
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private string GetHexString(byte[] aba_buf)
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{
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StringBuilder lsb_value = new StringBuilder();
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foreach (byte lb_byte in aba_buf)
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{
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lsb_value.Append(Convert.ToString(lb_byte, 0x10).PadLeft(2, '0'));
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}
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return lsb_value.ToString();
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}
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}
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#endregion
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/// <summary>
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/// Tcp同步服务端,SocketObject继承抽象类
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/// 服务端采用TcpListener封装.
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/// 使用Semaphore 来控制并发,每次处理5个.最大处理5000
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/// </summary>
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public class TcpServer : SocketObject
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{
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bool IsStop = false;
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object obj = new object();
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/// <summary>
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/// 信号量
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/// </summary>
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private Semaphore semap = new Semaphore(5, 5000);
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/// <summary>
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/// 客户端队列集合
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/// </summary>
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public List<Sockets> ClientList = new List<Sockets>();
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/// <summary>
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/// 服务端
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/// </summary>
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private TcpListener listener;
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/// <summary>
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/// 当前IP地址
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/// </summary>
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private IPAddress Ipaddress;
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/// <summary>
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/// 欢迎消息
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/// </summary>
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private string boundary = "www.xuanjics.com";
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/// <summary>
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/// 当前监听端口
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/// </summary>
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private int Port;
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/// <summary>
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/// 当前IP,端口对象
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/// </summary>
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private IPEndPoint ip;
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public bool IsConnected = false;
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/// <summary>
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/// 初始化服务端对象
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/// </summary>
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/// <param name="ipaddress">IP地址</param>
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/// <param name="port">监听端口</param>
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public override void InitSocket(IPAddress ipaddress, int port)
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{
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Ipaddress = ipaddress;
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Port = port;
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listener = new TcpListener(Ipaddress, Port);
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}
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/// <summary>
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/// 初始化服务端对象
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/// </summary>
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/// <param name="ipaddress">IP地址</param>
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/// <param name="port">监听端口</param>
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public override void InitSocket(string ipaddress, int port)
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{
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Ipaddress = IPAddress.Parse(ipaddress);
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Port = port;
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ip = new IPEndPoint(Ipaddress, Port);
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listener = new TcpListener(Ipaddress, Port);
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}
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/// <summary>
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/// 启动监听,并处理连接
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/// </summary>
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public override bool Start()
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{
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try
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{
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listener.Start();
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Thread AccTh = new Thread(new ThreadStart(delegate
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{
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while (true)
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{
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if (IsStop != false)
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{
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break;
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}
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GetAcceptTcpClient();
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Thread.Sleep(1);
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}
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}));
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AccTh.Start();
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return true;
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}
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catch (SocketException skex)
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{
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Sockets sks = new Sockets();
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sks.ex = skex;
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pushSockets.Invoke(sks);//推送至UI
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return false;
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}
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}
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/// <summary>
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/// 等待处理新的连接
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/// </summary>
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private void GetAcceptTcpClient()
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{
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try
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{
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if (listener.Pending())
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{
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semap.WaitOne();
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TcpClient tclient = listener.AcceptTcpClient();
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//维护客户端队列
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Socket socket = tclient.Client;
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NetworkStream stream = new NetworkStream(socket, true); //承载这个Socket
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Sockets sks = new Sockets(tclient.Client.RemoteEndPoint as IPEndPoint, tclient, stream);
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sks.NewClientFlag = true;
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//推送新客户端
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pushSockets.Invoke(sks);
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//客户端异步接收
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sks.nStream.BeginRead(sks.RecBuffer, 0, sks.RecBuffer.Length, new AsyncCallback(EndReader), sks);
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//加入客户端集合.
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AddClientList(sks);
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IsConnected = true;
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//主动向客户端发送一条连接成功信息
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if (stream.CanWrite)
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{
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byte[] buffer = Encoding.UTF8.GetBytes(boundary);
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stream.Write(buffer, 0, buffer.Length);
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}
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semap.Release();
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}
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}
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catch
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{
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return;
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}
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}
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/// <summary>
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/// 异步接收发送的信息.
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/// </summary>
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/// <param name="ir"></param>
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private void EndReader(IAsyncResult ir)
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{
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Sockets sks = ir.AsyncState as Sockets;
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if (sks != null && listener != null)
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{
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try
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{
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if (sks.NewClientFlag || sks.Offset != 0)
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{
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sks.NewClientFlag = false;
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sks.Offset = sks.nStream.EndRead(ir);
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pushSockets.Invoke(sks);//推送至UI
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sks.nStream.BeginRead(sks.RecBuffer, 0, sks.RecBuffer.Length, new AsyncCallback(EndReader), sks);
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}
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}
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catch (Exception skex)
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{
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lock (obj)
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{
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//移除异常类
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ClientList.Remove(sks);
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IsConnected = false;
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Sockets sk = sks;
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sk.ClientDispose = true;//客户端退出
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sk.ex = skex;
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pushSockets.Invoke(sks);//推送至UI
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}
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}
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}
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}
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/// <summary>
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/// 加入队列.
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/// </summary>
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/// <param name="sk"></param>
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private void AddClientList(Sockets sk)
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{
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//虽然有信号量,还是用lock增加系数
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lock (obj)
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{
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Sockets sockets = ClientList.Find(o => { return o.Ip == sk.Ip; });
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//如果不存在则添加,否则更新
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if (sockets == null)
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{
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ClientList.Add(sk);
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IsConnected = true;
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}
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else
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{
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ClientList.Remove(sockets);
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ClientList.Add(sk);
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IsConnected = true;
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}
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}
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}
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public override void Stop()
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{
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if (listener != null)
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{
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listener.Stop();
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listener = null;
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IsStop = true;
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IsConnected = false;
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SocketHelper.pushSockets = null;
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}
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}
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/// <summary>
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/// 向所有在线的客户端发送信息.
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/// </summary>
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/// <param name="SendData">发送的文本</param>
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public void SendToAll(byte[] SendData)
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{
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if(ClientList.Count==0)
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{
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IsConnected = false;
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return;
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}
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for (int i = 0; i < ClientList.Count; i++)
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{
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SendToClient(ClientList[i].Ip, SendData);
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}
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}
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/// <summary>
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/// 向某一位客户端发送信息
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/// </summary>
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/// <param name="ip">客户端IP+端口地址</param>
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/// <param name="SendData">发送的数据包</param>
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public void SendToClient(IPEndPoint ip, byte[] SendData)
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{
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try
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{
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Sockets sks = ClientList.Find(o => { return o.Ip == ip; });
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if (sks == null || !sks.Client.Connected)
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{
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//没有连接时,标识退出
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Sockets ks = new Sockets();
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sks.ClientDispose = true;//标识客户端下线
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sks.ex = new Exception("客户端无连接");
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pushSockets.Invoke(sks);//推送至UI
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IsConnected = false;
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}
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if (sks.Client.Connected)
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{
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//获取当前流进行写入.
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NetworkStream nStream = sks.nStream;
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if (nStream.CanWrite)
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{
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//byte[] buffer = Encoding.UTF8.GetBytes(SendData);
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nStream.Write(SendData, 0, SendData.Length);
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}
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else
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{
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//避免流被关闭,重新从对象中获取流
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nStream = sks.Client.GetStream();
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if (nStream.CanWrite)
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{
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//byte[] buffer = Encoding.UTF8.GetBytes(SendData);
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nStream.Write(SendData, 0, SendData.Length);
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}
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else
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{
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//如果还是无法写入,那么认为客户端中断连接.
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ClientList.Remove(sks);
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IsConnected = false;
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Sockets ks = new Sockets();
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sks.ClientDispose = true;//如果出现异常,标识客户端下线
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sks.ex = new Exception("客户端无连接");
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pushSockets.Invoke(sks);//推送至UI
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}
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}
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}
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}
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catch (Exception skex)
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{
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Sockets sks = new Sockets();
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sks.ClientDispose = true;//如果出现异常,标识客户端退出
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sks.ex = skex;
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pushSockets.Invoke(sks);//推送至UI
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IsConnected = false;
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}
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}
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}
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public class TcpClients : SocketObject
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{
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bool IsClose = false;
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|
|
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/// <summary>
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/// 当前管理对象
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/// </summary>
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Sockets sk;
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|
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/// <summary>
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/// 客户端
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/// </summary>
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TcpClient client;
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|
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/// <summary>
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/// 当前连接服务端地址
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/// </summary>
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IPAddress Ipaddress;
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/// <summary>
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/// 当前连接服务端端口号
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/// </summary>
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int Port;
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|
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/// <summary>
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/// 服务端IP+端口
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/// </summary>
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IPEndPoint ip;
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/// <summary>
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/// 发送与接收使用的流
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/// </summary>
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NetworkStream nStream;
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|
|
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/// <summary>
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/// 初始化Socket
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/// </summary>
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/// <param name="ipaddress"></param>
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/// <param name="port"></param>
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public override void InitSocket(string ipaddress, int port)
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{
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Ipaddress = IPAddress.Parse(ipaddress);
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Port = port;
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ip = new IPEndPoint(Ipaddress, Port);
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client = new TcpClient();
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}
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public bool SendData(byte[] SendData)
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{
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try
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{
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if (client == null || !client.Connected)
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{
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Sockets sks = new Sockets();
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sks.ex = new Exception("客户端无连接..");
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sks.ClientDispose = true;
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pushSockets.Invoke(sks);//推送至UI
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return false;
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}
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else if (client.Connected) //如果连接则发送
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{
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if (nStream == null)
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{
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nStream = client.GetStream();
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}
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//byte[] buffer = Encoding.UTF8.GetBytes(SendData);
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nStream.Write(SendData, 0, SendData.Length);
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return true;
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}
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else
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return false;
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}
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catch (Exception skex)
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{
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Sockets sks = new Sockets();
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sks.ex = skex;
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sks.ClientDispose = true;
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pushSockets.Invoke(sks);//推送至UI
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return false;
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}
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}
|
|
|
|
|
|
/// <summary>
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|
/// 初始化Socket
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|
/// </summary>
|
|
/// <param name="ipaddress"></param>
|
|
/// <param name="port"></param>
|
|
public override void InitSocket(IPAddress ipaddress, int port)
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|
{
|
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Ipaddress = ipaddress;
|
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Port = port;
|
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ip = new IPEndPoint(Ipaddress, Port);
|
|
client = new TcpClient();
|
|
}
|
|
|
|
private bool Connect()
|
|
{
|
|
try
|
|
{
|
|
client.Connect(ip);
|
|
nStream = new NetworkStream(client.Client, true);
|
|
sk = new Sockets(ip, client, nStream);
|
|
sk.nStream.BeginRead(sk.RecBuffer, 0, sk.RecBuffer.Length, new AsyncCallback(EndReader), sk);
|
|
IsClose = false;
|
|
return true;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private void EndReader(IAsyncResult ir)
|
|
{
|
|
|
|
Sockets s = ir.AsyncState as Sockets;
|
|
try
|
|
{
|
|
if (s != null)
|
|
{
|
|
if (IsClose && client == null)
|
|
{
|
|
sk.nStream.Close();
|
|
sk.nStream.Dispose();
|
|
return;
|
|
}
|
|
s.Offset = s.nStream.EndRead(ir);
|
|
pushSockets.Invoke(s);//推送至UI
|
|
sk.nStream.BeginRead(sk.RecBuffer, 0, sk.RecBuffer.Length, new AsyncCallback(EndReader), sk);
|
|
//Thread.Sleep(100);
|
|
}
|
|
}
|
|
catch (Exception skex)
|
|
{
|
|
Sockets sks = s;
|
|
sks.ex = skex;
|
|
sks.ClientDispose = true;
|
|
pushSockets.Invoke(sks);//推送至UI
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// 重写Start方法,其实就是连接服务端
|
|
/// </summary>
|
|
public override bool Start()
|
|
{
|
|
return Connect();
|
|
}
|
|
|
|
|
|
public override void Stop()
|
|
{
|
|
Sockets sks = new Sockets();
|
|
if (client != null)
|
|
{
|
|
client.Client.Shutdown(SocketShutdown.Both);
|
|
Thread.Sleep(10);
|
|
client.Close();
|
|
IsClose = true;
|
|
client = null;
|
|
}
|
|
else
|
|
{
|
|
sks.ex = new Exception("客户端没有初始化.!");
|
|
}
|
|
pushSockets.Invoke(sks);//推送至UI
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Socket基类(抽象类)
|
|
/// 抽象3个方法,初始化Socket(含一个构造),停止,启动方法.
|
|
/// 此抽象类为TcpServer与TcpClient的基类,前者实现后者抽象方法.
|
|
/// 作用: 纯属闲的蛋疼,不写个OO的我感觉不会写代码了...What The Fuck...
|
|
/// </summary>
|
|
public abstract class SocketObject
|
|
{
|
|
public abstract void InitSocket(IPAddress ipaddress, int port);
|
|
public abstract void InitSocket(string ipaddress, int port);
|
|
public abstract bool Start();
|
|
public abstract void Stop();
|
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// 自定义Socket对象
|
|
/// </summary>
|
|
public class Sockets
|
|
{
|
|
/// <summary>
|
|
/// 接收缓冲区
|
|
/// </summary>
|
|
public byte[] RecBuffer = new byte[8 * 1024];
|
|
|
|
|
|
/// <summary>
|
|
/// 发送缓冲区
|
|
/// </summary>
|
|
public byte[] SendBuffer = new byte[8 * 1024];
|
|
|
|
|
|
/// <summary>
|
|
/// 异步接收后包的大小
|
|
/// </summary>
|
|
public int Offset { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
/// 空构造
|
|
/// </summary>
|
|
public Sockets() { }
|
|
|
|
|
|
/// <summary>
|
|
/// 创建Sockets对象
|
|
/// </summary>
|
|
/// <param name="ip">Ip地址</param>
|
|
/// <param name="client">TcpClient</param>
|
|
/// <param name="ns">承载客户端Socket的网络流</param>
|
|
public Sockets(IPEndPoint ip, TcpClient client, NetworkStream ns)
|
|
{
|
|
Ip = ip;
|
|
Client = client;
|
|
nStream = ns;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// 当前IP地址,端口号
|
|
/// </summary>
|
|
public IPEndPoint Ip { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
/// 客户端主通信程序
|
|
/// </summary>
|
|
public TcpClient Client { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
/// 承载客户端Socket的网络流
|
|
/// </summary>
|
|
public NetworkStream nStream { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
/// 发生异常时不为null.
|
|
/// </summary>
|
|
public Exception ex { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
/// 新客户端标识.如果推送器发现此标识为true,那么认为是客户端上线
|
|
/// 仅服务端有效
|
|
/// </summary>
|
|
public bool NewClientFlag { get; set; }
|
|
|
|
|
|
/// <summary>
|
|
/// 客户端退出标识.如果服务端发现此标识为true,那么认为客户端下线
|
|
/// 客户端接收此标识时,认为客户端异常.
|
|
/// </summary>
|
|
public bool ClientDispose { get; set; }
|
|
}
|
|
}
|
|
|
|
}
|