20240301_JSEQ_upperpc/JiangsuEarthquakeNow/JiangsuEarthquake/Views/UserControls/InitialView1.xaml.cs
XuMin 3b6c570800 1 经过电控腔测试和升压站测试;
2 解决了后一个通信连接会影响前一个通信连接的问题;
3 测试过程中存在的问题修改;
2024-09-03 16:30:34 +08:00

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using UserControl = System.Windows.Controls.UserControl;
namespace JiangsuEarthquake.Views.UserControls
{
/// <summary>
/// InitialView1.xaml 的交互逻辑
/// </summary>
public partial class InitialView1 : UserControl
{
///<summary>
/// 翻滚角
/// </summary>
public float Roll_Angle
{
get { return (float)this.GetValue(Roll_AngleProperty); }
set { this.SetValue(Roll_AngleProperty, value); }
}
public static readonly DependencyProperty Roll_AngleProperty = DependencyProperty.Register("Roll_Angle", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
///<summary>
/// 俯仰角
/// </summary>
public float Pitch_Angle
{
get { return (float)this.GetValue(Pitch_AngleProperty); }
set { this.SetValue(Pitch_AngleProperty, value); }
}
public static readonly DependencyProperty Pitch_AngleProperty = DependencyProperty.Register("Pitch_Angle", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
///<summary>
/// 航向角
/// </summary>
public float Heading_Angle
{
get { return (float)this.GetValue(Heading_AngleProperty); }
set { this.SetValue(Heading_AngleProperty, value); }
}
public static readonly DependencyProperty Heading_AngleProperty = DependencyProperty.Register("Heading_Angle", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
///<summary>
/// 横滚角偏移度数
/// </summary>
public float PY_HG
{
get { return (float)this.GetValue(PY_HGProperty); }
set { this.SetValue(PY_HGProperty, value); }
}
public static readonly DependencyProperty PY_HGProperty = DependencyProperty.Register("PY_HG", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
///<summary>
/// 俯仰角偏移度数
/// </summary>
public float PY_FY
{
get { return (float)this.GetValue(PY_FYProperty); }
set { this.SetValue(PY_FYProperty, value); }
}
public static readonly DependencyProperty PY_FYProperty = DependencyProperty.Register("PY_FY", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
///<summary>
/// 偏航角偏移度数
/// </summary>
public float PY_PH
{
get { return (float)this.GetValue(PY_PHProperty); }
set { this.SetValue(PY_PHProperty, value); }
}
public static readonly DependencyProperty PY_PHProperty = DependencyProperty.Register("PY_PH", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
///<summary>
/// 横滚角偏移百分比
/// </summary>
public float PYPercent_HG
{
get { return (float)this.GetValue(PYPercent_HGProperty); }
set { this.SetValue(PYPercent_HGProperty, value); }
}
public static readonly DependencyProperty PYPercent_HGProperty = DependencyProperty.Register("PYPercent_HG", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
///<summary>
/// 俯仰角度偏移度数
/// </summary>
public float PYPercent_FY
{
get { return (float)this.GetValue(PYPercent_FYProperty); }
set { this.SetValue(PYPercent_FYProperty, value); }
}
public static readonly DependencyProperty PYPercent_FYProperty = DependencyProperty.Register("PYPercent_FY", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
///<summary>
/// 偏航角偏移百分比
/// </summary>
public float PYPercent_PH
{
get { return (float)this.GetValue(PYPercent_PHProperty); }
set { this.SetValue(PYPercent_PHProperty, value); }
}
public static readonly DependencyProperty PYPercent_PHProperty = DependencyProperty.Register("PYPercent_PH", typeof(float), typeof(InitialView1), new PropertyMetadata(default(float), new PropertyChangedCallback(OnPropertyChanged)));
public static void OnPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
(d as InitialView1).Refresh();
}
public InitialView1()
{
InitializeComponent();
}
public void Refresh()
{
this.Rotate_X.Text = "";
this.Rotate_Y.Text = "";
this.Rotate_Z.Text = "";
this.Rotate_Y_PY.Text = "";
//this.Rotate_X.Text = "Y" + Pitch_Angle.ToString() + "°";
//this.Rotate_Y.Text = "Z" + Heading_Angle.ToString() + "°";
//this.Rotate_Z.Text = "X" + Roll_Angle.ToString() + "°";
//this.Rotate_Y_PY.Text = "(" + PY_PH.ToString("0.00") + "°)";
//if (PYPercent_PH < 0.75)
//{
// this.Rotate_Y_PY.Foreground = new SolidColorBrush(Colors.Green);
//}
//else if (PYPercent_PH >= 0.75 && PYPercent_PH < 1)
//{
// this.Rotate_Y_PY.Foreground = new SolidColorBrush(Colors.Yellow);
//}
//else if (PYPercent_PH >= 1)
//{
// this.Rotate_Y_PY.Foreground = new SolidColorBrush(Colors.Red);
//}
this.Rotate_X_PY.Text = "";
//this.Rotate_X_PY.Text = "(" + PY_FY.ToString("0.00") + "°)";
//if (PYPercent_FY < 0.75)
//{
// this.Rotate_X_PY.Foreground = new SolidColorBrush(Colors.Green);
//}
//else if (PYPercent_FY >= 0.75 && PYPercent_FY < 1)
//{
// this.Rotate_X_PY.Foreground = new SolidColorBrush(Colors.Yellow);
//}
//else if (PYPercent_FY >= 1)
//{
// this.Rotate_X_PY.Foreground = new SolidColorBrush(Colors.Red);
//}
this.Rotate_Z_PY.Text = "";
//this.Rotate_Z_PY.Text = "(" + PY_HG.ToString("0.00") + "°)";
//if (PYPercent_HG < 0.75)
//{
// this.Rotate_Z_PY.Foreground = new SolidColorBrush(Colors.Green);
//}
//else if (PYPercent_HG >= 0.75 && PYPercent_HG < 1)
//{
// this.Rotate_Z_PY.Foreground = new SolidColorBrush(Colors.Yellow);
//}
//else if (PYPercent_HG >= 1)
//{
// this.Rotate_Z_PY.Foreground = new SolidColorBrush(Colors.Red);
//}
}
}
}