using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Nanji_Island { public class ChannelInfo { private string chlID = ""; public int nDeviceType = 0;//0IPC,1DVS,2NVR public string ChlID { get { return chlID; } set { chlID = value; } } private string masterID = ""; public string MasterID { get { return masterID; } set { masterID = value; } } private string masterName = ""; public string MasterName { get { return masterName; } set { masterName = value; } } private Nanji_Island.EnumCollection.EncoderType encoderType; public Nanji_Island.EnumCollection.EncoderType EncoderType { get { return encoderType; } set { encoderType = value; } } private string encoderName = ""; public string EncoderName { get { return encoderName; } set { encoderName = value; } } private int monitorId = 1; public int MonitorId { get { return monitorId; } set { monitorId = value; } } private string monitorName = ""; public string MonitorName { get { return monitorName; } set { monitorName = value; } } private string defaultCamID = ""; public string DefaultCamID { get { return defaultCamID; } set { defaultCamID = value; } } private string defaultCamName = ""; public string DefaultCamName { get { return defaultCamName; } set { defaultCamName = value; } } private string remoteIP = ""; public string RemoteIP { get { return remoteIP; } set { remoteIP = value; } } private int remotePort = 9998; public int RemotePort { get { return remotePort; } set { remotePort = value; } } private int iPtzPort = 8091; public int PtzPort { get { return iPtzPort; } set { iPtzPort = value; } } private string remoteUser = ""; public string RemoteUser { get { return remoteUser; } set { remoteUser = value; } } private string remotePwd = ""; public string RemotePwd { get { return remotePwd; } set { remotePwd = value; } } private string remoteChannle = "1"; public string RemoteChannle { get { return remoteChannle; } set { remoteChannle = value; } } private string errId; public string ErrId { get { return errId; } set { errId = value; } } bool isMasterControl; public bool IsMasterControl { get { return isMasterControl; } set { isMasterControl = value; } } private int __nRealDataHandle = 1; public int nRealDataHandle { get { return __nRealDataHandle; } set { __nRealDataHandle = value; } } private int __nPlayPort = 1; public int nPlayPort { get { return __nPlayPort; } set { __nPlayPort = value; } } } }