20230206_new_materil_emb/上位机/XCLPTInternalTesting/Client.cs

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C#
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2023-08-03 01:23:26 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using static XCLPTInternalTesting.Sockets;
namespace XCLPTInternalTesting
{
public class Client : SocketObject
{
public PushSockets pushSockets;
bool IsClose = false;
/// <summary>
/// 当前管理对象
/// </summary>
Sockets sk;
/// <summary>
/// 客户端
/// </summary>
TcpClient client;
/// <summary>
/// 当前连接服务端地址
/// </summary>
IPAddress Ipaddress;
/// <summary>
/// 当前连接服务端端口号
/// </summary>
int Port;
/// <summary>
/// 服务端IP+端口
/// </summary>
IPEndPoint ip;
/// <summary>
/// 发送与接收使用的流
/// </summary>
NetworkStream nStream;
/// <summary>
/// 初始化Socket
/// </summary>
/// <param name="ipaddress"></param>
/// <param name="port"></param>
public override void InitSocket(IPAddress ipaddress, int port)
{
Ipaddress = ipaddress;
Port = port;
ip = new IPEndPoint(Ipaddress, Port);
client = new TcpClient();
}
/// <summary>
/// 初始化Socket
/// </summary>
/// <param name="ipaddress">ipd地址</param>
/// <param name="port">端口</param>
public override void InitSocket(string ipaddress, int port)
{
Ipaddress = IPAddress.Parse(ipaddress);
Port = port;
ip = new IPEndPoint(Ipaddress, Port);
client = new TcpClient();
}
/// <summary>
/// 重写Start方法,其实就是连接服务端
/// </summary>
public override void Start()
{
Connect();
}
/// <summary>
/// 连接
/// </summary>
public bool Connect()
{
try
{
client.Connect(ip);
}
catch (Exception)
{
return false;
}
nStream = new NetworkStream(client.Client, true);
sk = new Sockets(ip, client, nStream);
sk.nStream.BeginRead(sk.RecBuffer, 0, sk.RecBuffer.Length, new AsyncCallback(EndReader), sk);
return true;
}
/// <summary>
/// 读取
/// </summary>
private void EndReader(IAsyncResult ir)
{
Sockets s = ir.AsyncState as Sockets;
try
{
if (s != null)
{
if (IsClose && client == null)
{
sk.nStream.Close();
sk.nStream.Dispose();
return;
}
s.Offset = s.nStream.EndRead(ir);
if (pushSockets != null)
pushSockets.Invoke(s);//推送至UI
sk.nStream.BeginRead(sk.RecBuffer, 0, sk.RecBuffer.Length, new AsyncCallback(EndReader), sk);
}
}
catch (Exception skex)
{
Sockets sks = s;
sks.ex = skex;
sks.ClientDispose = true;
if (pushSockets != null)
pushSockets.Invoke(sks);//推送至UI
}
}
/// <summary>
/// 停止
/// </summary>
public override void Stop()
{
Sockets sks = new Sockets();
try
{
if (client != null)
{
client.Client.Shutdown(SocketShutdown.Both);
Thread.Sleep(10);
client.Close();
IsClose = true;
client = null;
}
else
{
sks.ex = new Exception("客户端没有初始化.!");
}
if (pushSockets != null)
pushSockets.Invoke(sks);//推送至UI
}
catch (Exception ex)
{
sks.ex = ex;
}
}
/// <summary>
/// 发送消息
/// </summary>
public void SendData(byte[] SendData)
{
try
{
if (client == null || !client.Connected)
{
Sockets sks = new Sockets();
sks.ex = new Exception("客户端无连接..");
sks.ClientDispose = true;
if (pushSockets != null)
pushSockets.Invoke(sks);//推送至UI
}
if (client.Connected) //如果连接则发送
{
if (nStream == null)
{
nStream = client.GetStream();
}
nStream.Write(SendData, 0, SendData.Length);
}
}
catch (Exception skex)
{
Sockets sks = new Sockets();
sks.ex = skex;
sks.ClientDispose = true;
if (pushSockets != null)
pushSockets.Invoke(sks);//推送至UI
}
}
public bool Is_Connected()
{
return client.Connected;
}
public bool IsOnline()
{
if (client == null)
return false;
return !((client.Client.Poll(1000, SelectMode.SelectRead) && (client.Client.Available == 0)) || !client.Client.Connected);
}
}
}