using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _20230724_MBJC_upperpc.Models
{
public class BeaconModel : NotifyBase
{
private int id;
///
/// 信标ID
///
public int ID
{
get { return id; }
set { id = value; this.DoNotify(); }
}
private DateTime datetime;
///
/// 获取时间
///
public DateTime Datetime
{
get { return datetime; }
set { datetime = value; this.DoNotify(); }
}
private float position_Heading_Angle;
///
/// 水声定位的航向角
///
public float Position_Heading_Angle
{
get { return position_Heading_Angle; }
set { position_Heading_Angle = value; this.DoNotify(); }
}
private float position_Pitch_Angle;
///
/// 水声定位的俯仰角
///
public float Position_Pitch_Angle
{
get { return position_Pitch_Angle; }
set { position_Pitch_Angle = value; this.DoNotify(); }
}
private float position_Distance;
///
/// 水声定位的距离
///
public float Position_Distance
{
get { return position_Distance; }
set { position_Distance = value; this.DoNotify(); }
}
private int propagationtime;
///
/// 基站的传播时间
///
public int Propagationtime
{
get { return propagationtime; }
set { propagationtime = value; this.DoNotify(); }
}
private float basicSite_JD;
///
/// 基站经度
///
public float BasicSite_JD
{
get { return basicSite_JD; }
set { basicSite_JD = value; this.DoNotify(); }
}
private float basicSite_WD;
///
/// 基站纬度
///
public float BasicSite_WD
{
get { return basicSite_WD; }
set { basicSite_WD = value; this.DoNotify(); }
}
private float basicSite_Depth;
///
/// 基站深度
///
public float BasicSite_Depth
{
get { return basicSite_Depth; }
set { basicSite_Depth = value; this.DoNotify(); }
}
private float basicSite_Heading;
///
/// 基站航向
///
public float BasicSite_Heading
{
get { return basicSite_Heading; }
set { basicSite_Heading = value; this.DoNotify(); }
}
private float beacon_JD;
///
/// 信标经度
///
public float Beacon_JD
{
get { return beacon_JD; }
set { beacon_JD = value; this.DoNotify(); }
}
private float beacon_WD;
///
/// 信标纬度
///
public float Beacon_WD
{
get { return beacon_WD; }
set { beacon_WD = value; this.DoNotify(); }
}
private float beacon_Depth;
///
/// 信标深度
///
public float Beacon_Depth
{
get { return beacon_Depth; }
set { beacon_Depth = value; this.DoNotify(); }
}
private float beacon_Roll_Angle;
///
/// 信标横滚角
///
public float Beacon_Roll_Angle
{
get { return beacon_Roll_Angle; }
set { beacon_Roll_Angle = value; this.DoNotify(); }
}
private float beacon_Pitch_Angle;
///
/// 信标俯仰角
///
public float Beacon_Pitch_Angle
{
get { return beacon_Pitch_Angle; }
set { beacon_Pitch_Angle = value; this.DoNotify(); }
}
private float beacon_Heading_Angle;
///
/// 信标的航向角
///
public float Beacon_Heading_Angle
{
get { return beacon_Heading_Angle; }
set { beacon_Heading_Angle = value; this.DoNotify(); }
}
private float temp;
///
/// 信标的温度
///
public float Temp
{
get { return temp; }
set { temp = value; this.DoNotify(); }
}
}
}